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AI Insights · Timothy · April 2024

Top 5 Hasbro Games on Android in Italy Q1 2024

A look at the performance of the top 5 Hasbro games on Android in Italy during the first quarter of 2024, highlighting trends in downloads, revenue, and active users.

Top 5 Hasbro Games on Android in Italy Q1 2024

In the first quarter of 2024, Hasbro's top games on the Android platform in Italy showed varying trends in weekly downloads, revenue, and active users. Here’s a closer look at how these games performed:

MONOPOLY GO! saw a consistent decline in weekly downloads, starting from around 40.7K in early January and dropping to approximately 17.9K by the end of March. The weekly revenue for this game peaked at around $243K in the first week of January, but gradually decreased to about $190K by the end of the quarter. Active users also experienced a downward trend, decreasing from 187K at the beginning of January to around 125K by the end of March.

Scrabble® GO-Classic Word Game exhibited a mixed performance. Weekly downloads fluctuated, peaking at 2.9K in early February before falling to approximately 1.1K by the end of March. The weekly revenue remained relatively stable, with minor fluctuations, peaking at $86. Active users saw a slight decline from around 11K in early January to 10.3K by late March.

PJ Masks™: Power Heroes showed a more stable trend in active users, maintaining around 15K throughout the quarter. Weekly downloads started at approximately 1.6K and showed minor variations, ending at around 1.4K. The weekly revenue saw small fluctuations, peaking at $55 in mid-February.

MONOPOLY Poker - Texas Holdem had a noticeable drop in weekly downloads, starting from about 4K in early January and declining to around 600 by the end of March. Despite this, weekly revenue remained fairly steady, peaking at $2.5K in early February. Active users also decreased from approximately 7.9K to around 3.5K over the quarter.

Magic: The Gathering Arena experienced an increase in weekly downloads, starting at around 684 in early January and rising to about 2K by early March. The weekly revenue showed a significant peak at $13.7K in early February before stabilizing around $9.6K by the end of March. Active users increased from approximately 4.8K to 6.1K during the quarter.

These insights highlight the dynamic nature of the mobile gaming market in Italy. For more detailed data and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024